Framing Uncertainty
Computer Game Epistemologies| By: | Markus Rautzenberg |
| Publisher: | Springer Nature |
| Print ISBN: | 9781137595201 |
| eText ISBN: | 9781137595218 |
| Edition: | 0 |
| Copyright: | 2020 |
| Format: | Reflowable |
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This book presents a compilation of articles on the subject of game studies written over the last ten years. These texts reflect a decade of research in European computer game studies from a theoretical perspective that combines philosophy, cultural studies, visual studies, and media studies in a way that is unique to a specific type of media theory developed in Germany over the last thirty years. This theory differs quite significantly from media studies as usually conceived in Anglo-American academia, providing new perspectives that are rooted in continental philosophical traditions ranging from phenomenology to post-structuralism and newer forms of “presence studies” in aesthetic theory. The book provides (1) an introduction to a continental approach to game philosophy; (2) an aesthetic theory of computer games rooted in concepts of performativity and epistemology; and (3) an introduction to an interdisciplinary approach to game studies that is based on philosophical perspectives on the subject matter.