Learning C# by Developing Games with Unity 2019
Code in C# and build 3D games with Unity, 4th Edition| By: | Harrison Ferrone |
| Publisher: | Packt Publishing |
| Print ISBN: | 9781789532050 |
| eText ISBN: | 9781789536942 |
| Edition: | 4 |
| Copyright: | 2019 |
| Format: | Reflowable |
Lifetime - $59.99
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Details
Table of Contents
Understand the fundamentals of C# programming and get started with coding from ground up in an engaging and practical manner
Key Features
- Build 3D games step-by-step while learning essential C# programming concepts and real-world coding skills
- Create interactive mechanics, animations, and AI behaviors using Unity's tools and scripting features
- Develop a strong programming foundation by understanding how code structures power gameplay and game logic
Book Description
Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.What you will learn
- Understand programming fundamentals with practice examples in C#
- Explore the interface and features of Unity 2019
- Learn C# programming syntax from scratch
- Create a game design document and prototype level
- Explore intermediate programming topics and best practices
- Implement game mechanics, interactions, and UI elements with C#