Transactions on Edutainment XVI
| By: | Zhigeng Pan; Adrian David Cheok; Wolfgang Müller |
| Publisher: | Springer Nature |
| Print ISBN: | 9783662615096 |
| eText ISBN: | 9783662615102 |
| Edition: | 1 |
| Copyright: | 2020 |
| Format: | Reflowable |
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.